Structural elements define structure of the project.
Presentation object contains all presentation's content.
|Name||Name of the presentation object.|
|Title||Title of presentation that will be used as a title of browser's window.|
|Skin||Skin that will be used to view the presentation.|
|Initial number of screen||Number that will be used for first countable presentation's screen. If value is undefined, it will be equal to "1".|
|All count of screens||Number that will be used as a count of all screens in the presentation.|
|Width||Width of presentation. It is a width of editor's work area.|
|Height||Height of presentation. It is a height of editor's work area.|
Section object serves to divide list of presentation's screens on logical groups.
|Name||Name of the section object.|
|Title||Title of section that will be displayed on Player menu. If this property is undefined, title of previous section will be used.|
Screen is a container for elements that compose a presentation. If presentation we can compare with a film, than screen - it is a single frame of it.
|Name||Name of the screen object.|
|Title||Title of screen that will be displayed on Player menu. If this property is undefined, title of previous screen will be used.|
|Has number||This switch shows if a number for the screen must be displayed in a Player menu. The number will be equal to number of previous countable screen + 1. Countable screen is a screen with property Has number equals to "yes".|
|Auto go to next screen||This switch defines if Player must show next screen automatically
or wait for User actions. In the last case, Player will go to next
- User clicks on the next button on the menu
- screen has validating interactive elements and User performs correct actions (see Auto next if validated property)
|Delay (mseconds)||If value of property Auto go to next screen equals to "yes", this property defines the delay time before Player will show the next presentation screen. Value of delay time is defined in milliseconds.|
|Hide system mouse cursor||This switch defines if the system mouse cursor must be hidden by Player on this screen.|
|Auto next if validated||This switch defines if Player must show next screen if User performs correct actions for one of interactive elements that are defined on the screen.|
|Incorrect tries Max count||Count of allowed tries to perform correct actions for one of interactive elements that are defined on the screen. If User exceeds this count, the Player will show the next screen.|
|Back allowed||This switch defines if User can navigate to previous screen by "back button" of Player menu.|
|Next allowed||This switch defines if User can navigate to next screen by "next button" of Player menu.|
|Lock screen||This switch defines if screen is editable.|
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